inter10

blog of intermediate unit 10 at the Architectural Association London 2006/07

July 7, 2007

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May 31, 2007

THE CUBE is a one-to-one scale construction game which sets its own rules for living during a weekend. It encourages creativity exploring new social behaviours; A framework for immediate emulation between people and space, each CUBE is built upon four basic principles: interaction, freedom, informality, unpredictability. Players design, build themselves, and live in their constructions. Each CUBE is different; designed and built in the context of location, place and participants. Its life span: two days. After deconstruction, what is left behind is memories, shared experiences, gained knowledge or even potential friendships.

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March 29, 2007

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Miho testing ‘pocket times’ in Kings Cross Station

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Timeline section identifying time pockets in Kings Cross Station.

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Matrix of mobile interfaces and their access constrains in Kings Cross Station.

February 9, 2007

During the residencies and proposal phase for the new organisations we frequently tested models and ideas on site.

During the residencies and proposal phase for the new organisations we frequently tested models and ideas on site.

January 27, 2007

inter10 concluded the organisational residencies with presentations on site to the hosts and invited guests.

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Inter10 in Mrash Farm, looking en route to Do-Wons ‘Beauty Spot’ presentation.

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Miho presenting at Time Bank in clapham park

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Sean presenting on his folding structure.

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Korrey preaching the gospel of regeneration with his self mapped bible.

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Nathan from Marsh Farm Outreach during Koreys presentation in Marsh Farm.

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Korey ‘Pirat Organisational Workshop’ presentation in Marsh Farm.

December 13, 2006

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Ryo testing his ping pong, backgammon, chess warm up table. The yellow line marks the territory and connects it back to the garden from where the programme migrated.

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Sanem en route to the Metro (the paint was still wet)

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before lift off

November 15, 2006

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