inter10

blog of intermediate unit 10 at the Architectural Association London 2006/07

May 31, 2007

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THE CUBE is a one-to-one scale construction game which sets its own rules for living during a weekend. It encourages creativity exploring new social behaviours; A framework for immediate emulation between people and space, each CUBE is built upon four basic principles: interaction, freedom, informality, unpredictability. Players design, build themselves, and live in their constructions. Each CUBE is different; designed and built in the context of location, place and participants. Its life span: two days. After deconstruction, what is left behind is memories, shared experiences, gained knowledge or even potential friendships.

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April 30, 2007

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April 25, 2007

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April 1, 2007

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Unit Semolina tested on 21 March in Stoke Newington as an alternative way of celebrating Nevruz

March 29, 2007

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Miho testing ‘pocket times’ in Kings Cross Station

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Timeline section identifying time pockets in Kings Cross Station.

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Matrix of mobile interfaces and their access constrains in Kings Cross Station.

March 23, 2007

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With special thanks to:
Joost Beunderman, Marc Britz, Brett Steel, Marina Lathouri, Eric Schuldenfrei, Sophie Hope and Miraj Ahmed for their contributions.

March 3, 2007

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